Updated September 2026
This post first ran in 2019, when we were running a set of virtual and mixed reality side projects at Pasilobus. We've kept the story of the project below, tidied up, and added what's changed since. The short version: headset shopping never went mainstream, but the idea behind it did. Shoppers want to see a product in space before they buy it. Today that happens with 3D models and augmented reality on an ordinary product page.
Why we built a VR shopping museum
Online shopping has always had one big gap compared with a shop: you can't pick things up. A flat screen makes it hard to judge size, shape and how something would look in your home, and the connection between a customer and a brand rarely gets built through a two-dimensional page alone.
In 2019, immersive technologies like virtual reality looked like one way to close that gap, letting people experience a product in a space rather than scroll past a photo. Several big retailers were experimenting, so we built a small exhibit to capture where things stood.
The e-commerce VR museum
The E-commerce VR Museum was a mobile VR app for developers and investors in e-commerce: a small virtual gallery showing five VR shopping experiences, each with an information poster and a video. You walked around by following waypoints on the floor. The five exhibits were Shopify VR, Buy+ (from Alibaba), eBay, IKEA VR and The Apartment by The Line.
You can try the experience with a cardboard viewer using the video below.
How the exhibit was put together
- An info canvas to start. The experience opened with a panel explaining what you were about to see. The first version was text only. Adding a start button that dismissed the panel worked better, because people only needed to read it once.
- Waypoints to move around. After the intro, waypoints appeared in front of you. There was no fixed order, but the layout nudged you from left to right.
- Floors that signpost content. A different floor material marked each info panel, so you could tell from a distance where there was something to see.
- Shopping carts as set dressing. A few carts around the room kept the space on theme.
Here's the full walk-through:
What changed since 2019
Headset shopping stayed niche. Most people shop on a phone, and few want to put on a headset to buy a lamp. The part that stuck was simpler: letting shoppers look at a product from every angle, and see it in their own room through their phone's camera.
On Shopify, that's built in:
- 3D models are a standard product media type. Upload GLB or USDZ files (up to 500 MB) alongside your photos and videos. Files over 15 MB are optimized automatically so they load faster.
- Your theme probably supports it already. All of Shopify's own Online Store 2.0 themes and the Horizon family display 3D models, and many third-party themes do too.
- Customers can place the product in their space. The model uses the device's camera and screen to show the product in the customer's surroundings, viewable from any angle.
If you're weighing up richer product pages generally, our guides on editing product images and photography and when one image per collection page isn't enough are good next reads. For a look at where shopping technology is heading now, see your Shopify store is now inside ChatGPT.